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Old Nov 03, 2005, 02:54 PM // 14:54   #1
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Default I'm wondering...

Hey people......

Im kinda wondering.....Why do meleemancers.. *necromancer/warrior* never use a hammer???
I understand u can attack faster with a axe and a sword....
but if you put a DoT on a enemy * wile he is standing* he can get it off him.... he cant when he is smashed into the ground
so dousnt that make it more powerfull???
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Old Nov 03, 2005, 03:07 PM // 15:07   #2
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I know most hammer warriors are W/e so they can use the ele skills that keep the enemy on the ground with the hammer skills that keep them on the ground, but I am not a hammer warrior and dont really like them but thats what I was told by a friend.
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Old Nov 03, 2005, 03:18 PM // 15:18   #3
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Quote:
Originally Posted by FCtSteveO
I know most hammer warriors are W/e so they can use the ele skills that keep the enemy on the ground with the hammer skills that keep them on the ground, but I am not a hammer warrior and dont really like them but thats what I was told by a friend.
not to be rude or anything.....but this is based on e necro build
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Old Nov 03, 2005, 04:44 PM // 16:44   #4
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N/W have an excellent problem that's easy to exploit by enemies.

Crappy Armor Level.

Hammers just compound the problem making it worse. Shield helps a ton I'm sure.

What's more, Meleemancers have no 'when knocked down' conditions that help them so there's no point.

There's 2 classes with [if enemy is knocked down] conditions: Ele and Monk.

I like the monk's far better since it ignores armor level and toward an enemy's death, ignoring armor is the bomz0rs... It's also more efficient energywise...
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Old Nov 03, 2005, 06:43 PM // 18:43   #5
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Quote:
Originally Posted by Yukito Kunisaki
N/W have an excellent problem that's easy to exploit by enemies.

Crappy Armor Level.

Hammers just compound the problem making it worse. Shield helps a ton I'm sure.

What's more, Meleemancers have no 'when knocked down' conditions that help them so there's no point.

There's 2 classes with [if enemy is knocked down] conditions: Ele and Monk.

I like the monk's far better since it ignores armor level and toward an enemy's death, ignoring armor is the bomz0rs... It's also more efficient energywise...
Lemme explain better....
step 1 i poisen someone.... or some kind of damage over time....
step 2 could be he cure the dot
but if i knock him down be4 he can do that.... the dot would last longer.....and that would result in more damage......
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Old Nov 03, 2005, 10:38 PM // 22:38   #6
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Quote:
Originally Posted by woesla
Lemme explain better....
step 1 i poisen someone.... or some kind of damage over time....
step 2 could be he cure the dot
but if i knock him down be4 he can do that.... the dot would last longer.....and that would result in more damage......
or u could savage slash or disrupt chop and ya armor is needed.
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Old Nov 04, 2005, 01:16 AM // 01:16   #7
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Necros can't wear stoneskin gauntlets. And knockdown only prevents DoT removal for a few seconds at best, which is... not very impressive.

Plus the shield thing.
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Old Nov 04, 2005, 01:35 AM // 01:35   #8
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on non warrior primaries, backbreaker is the prefered kd elite, since its long without the stoneskin thingies. but it also takes about 10 years to charge up. your choice
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Old Nov 04, 2005, 11:05 AM // 11:05   #9
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i guess i have to give up on hammers then....
to bad i like the way they look
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